The global serious games market is largely driven by factors such as improved learning outcomes and increased user engagement across enterprises. Some of the key factors that hinder the market growth include inadequate game design and limited awareness. Meanwhile, large-scale digitization is providing new opportunities to the market. The key players in the global serious games market are IBM Corporation, Revelian and BreakAway, Ltd. They have expanded their presence in the industry through various strategies.
The major players in the global serious games market include IBM, Cisco Systems, Microsoft Corporation, Nintendo Co. Ltd., and BreakAway Games. The report also provides a detailed analysis of the competitive landscape, including key drivers and restraints of the market. The key factors that drive the growth of the market are discussed in the following sections. Let's examine these trends in more detail. The market for serious games is expected to continue growing in the coming years.
Regional breakdown: The serious games market report covers the U.S., Canada, Mexico, Brazil, Argentina, and Rest of South America. Additionally, it also covers the European region, including Germany, Italy, France, Spain, Netherlands, and Belgium. It also includes the Asia-Pacific region, including China, India, Japan, and South Korea. These regions will be vital to the future of the serious game market, so be sure to check out the latest report to keep up with the latest trends.
Global Seriousmarkets Forecast: The Asian-Pacific region generated the highest revenue in 2016, driven by high Internet penetration, increasing number of youth active on online platforms, and the growing awareness of the industry. LAMIA's serious games market growth will be led by changing consumer demographics and a growing demand for serious games. Moreover, the growing adoption of social networks will also provide ample opportunities for the market. But there are a few challenges that are holding the market back from growth.
The market research report also covers the competitive landscape, with a detailed analysis of the leading players. The report analyzes the market by vertical, end-user, platform, and country-level segments. It focuses on the major players and their overall revenue. The regional segmentation includes enterprises, consumers, and aerospace & defense. There are also regional segments dedicated to the industry. The global serious games market is estimated to grow at a CAGR of more than 7% in 2018.
Moreover, the report covers the competitive landscape of the serious game market. It provides the latest market information, including company profiles, financials, and the latest developments. The report also offers a competitive analysis of the global serious games market. This will help companies to assess the potential of the global serious game market. While the world-wide serious games market is growing at a fast pace, it is not yet mature enough to support major games.